Exploring Gamification Approaches in Grammar Learning

Authors

  • Ledy Nur Lely Minak Inton a:1:{s:5:"en_US";s:7:"Untirta";}

DOI:

https://doi.org/10.54213/flip.v3i1.398

Keywords:

gamification, grammar learning, educational technology, student engagement, educational outcomes.

Abstract

The integration of digital tools into education has fostered innovative methodologies like gamification, which is particularly notable in the field of grammar learning. This literature review assesses the role of gamification—defined as the use of game design elements in educational settings—in enhancing grammar mastery. Traditional grammar teaching often struggles to maintain student engagement and motivation, which are critical for effective learning. This review evaluates the efficacy of gamification in grammar instruction by analyzing empirical studies and scholarly articles from databases including Google Scholar and various educational journals. Focused keywords such as "gamification," "grammar learning," and "educational technology" guided the literature search, with a selection criteria aimed exclusively at studies intersecting gamification and grammar learning. The review details the application of gamification elements like points, badges, leaderboards, and challenges, and their impact on learner engagement, motivation, and academic outcomes. It also discusses the educational theories underpinning these strategies, such as behaviorism and constructivism. The findings suggest that while gamification significantly boosts engagement and motivation, its effect on actual grammar learning outcomes remains mixed. The review highlights a need for more longitudinal research to understand the long-term benefits and demographic variations. Consequently, while promising, gamification in grammar education requires further targeted investigation to fully realize its potential.

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Published

2024-05-31